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Project details

Client:
Google
Studio:
Sparks
Creative Direction:
Kait Robison, Lindsey White
Art Direction:
Matt Nelson
Executive Producer:
Rachel Heitzer
Motion Lead:
Dustin Robison
Motion Guidelines:
Matt Nelson, Kyle Harter
Animation:
Kyle Harter, Nicolas Donatelli, Matt Nelson, Jorge Perez, Allan Roysdon, Fabiana Daly, Paul Tobias, Steve Burgess, George Mentchoukov
Tools:
After Effects, Gif Gun, Flow, Render Tokens, Cavalry, Trapcode, Element 3D

For Google Cloud Next '25, Google was looking to elevate it's production value from previous years' events. I teamed up with the studio Sparks to help out with motion guidelines development for the event's two primary keynotes as well as provide animation support in the weeks leading up to the live event.

Working alongside Art Director Matt Nelson, we built out a full system of motion guidelines that would serve as our north star when creating assets to program both keynotes. I was responsible for iterating through 15 categories of assets that would live in our toolkit library. No detail or idea was left not thought of. Everything from how we ease our animation curves, to how treat our typography animation, and all the way to how we incorporate 3D space in our 2D design was included in the final package we shared with our animation team. More on that below.

Throughout production, we worked side by side in building content that would stretch across 9 screens, including a floor screen, that would fill up just over 2+ hours of stage time. I would field my shot tasks from the motion lead, and apply everything we built in the motion guidelines process into action. My shot total tallied up to 37 shots with 20 of them making the final cut to be seen live. One of the most challenging aspects of the production process was the workflow. We had a template equipped with a pixel map from the AV company for the event to ensure consistency from our After Effects comps all the way through to the stage screens. With roughly 11 deliverables for each shot, I templated all of my output modules and created custom render tokens to automatically direct my renders to their specific folders with way less clicks than I would have needed originally.

MOTION GUIDELINES

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